Super Smash Flash 2 No Download



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Super Smash Flash is, as the title no doubt informs us, an arena-style Flash version of the popular Nintendo game that has charmed the hearts of avid gamers everywhere. Players must fight against other characters to win and, in doing so, unlock more playable characters and levels. Team up with a friend for a dual dose of awesome or play solo for a more customized experience.

Title: Super Smash Flash 2
Developer: McLeodGaming
Modes: Single-player / Multiplayer / Online
Genre: Fighting, Action, Platform
Platforms: Browser, Mobile

Your favorite characters are back to battle it out in the sequel to Super Smash Flash. It’s bigger, better and more flashier (did you see what we did there?). The all-new features will have you and your friends spending your weekends trying for the high score until your fingers bleed.

As if the first game wasn’t awesome enough, Super Smash Flash 2 brings back all the videogame goodness of the first one while improving on just about everything. Up to four players can fight each other in online multiplayer in a fierce match for the title of top brawler.

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Everything about Super Smash Flash 2 is better than before. Controls are no longer limited to a one-button attack – now you have three! There are more characters to choose from, as well as a vast variety of unlockables and items to bring out the true gladiator inside. We must make a confession, however. This game isn’t a sequel; it’s actually a reboot of the original Super Smash Flash!

Users didn’t like the limitations and controls of the last game, so creators decided to give the game a revamp of epic proportions. Aside from the aforementioned additions, players will also find that the game is significantly more original in design and gameplay than its predecessor. The creators seem to have stepped a bit farther away from the Super Smash Bros model and have gone for their own unique take on the arena-style battle game.

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Single-player and two-player controls are still the same, but the developers have added a new feature that allows players to connect in a four-player match online. The three-button attack controls are a godsend to most players who are used to having multiple options for one-upping their enemies. Characters are more expansive than just the Nintendo universe, and each one has their own special abilities. The best new feature of Super Smash Flash is the ability to download playable characters from the web. Players have the option to design their own characters as well, which makes for a truly unique playing experience.

First off, the game is much more expansive than the previous one. The reboot has given players a wealth of new options, characters and maps. The only bad thing is that the game hasn’t been released in full as of yet, only in demos. Many of the new features remain untested by anyone other than beta testers and the developers, so we have yet to see how smooth the mechanics are in the full version. The game is in a constantly improving state and is updated often, but players may be left hanging with little more than a demo version to tide them over for a few more years to come.

The most popular Smash fangame on the internet has received its biggest update yet – 3 years in the making!

Are you ready to experience…
SUPER SMASH FLASH 2 BETA?

NOTE: This game is still very much a work in progress. If you’d like to assist with the development, please click here.

…Super Smash what?
– Super Smash Flash is back! You do remember us, right? The original Smash Bros fangame, most popular for content and difficulty, rather than gameplay, Super Smash Flash was…well, Super Smash in a Flash. It showed very few similarities to the actual Smash Bros gameplay as it was our first game, yet still somehow attracted large crowds of people. Now, with the knowledge we’ve picked up along the way, we’re striving for the utmost quality this time around. Super Smash Flash 2 is not a game made by one person in a month, like SSF1. Super Smash Flash 2 is a game made by hundreds of people over several years. It will be one of the biggest Smash bros fan-games – no. One of the biggest Flash games, to date. We promise.

Is this actually made in Flash?
– It is, and one of our major product goals here is to show that Flash is underestimated and underappreciated. If we can make a console-quality game with controller support, online mode, and 10 years worth of custom art, so can you. No other programming interface would allow us the kind of convenience and workflow that we have with Super Smash Flash 2 without custom tools. Flash is incredible for creating video games and animations with a low barrier to entry and an incredibly simple interface. (tl;dr stop calling for Flash to die, jerks)

Why does your game have a Wikipedia page?
– I have no idea but we’re really excited about it.

This isn’t listed on Twitch! Can I stream/watch SSF2 Beta live?
Unfortunately, Twitch does not list us as a game. We suggest using YouTube Gaming!

Do you have a Discord?
We do! Please note that invitations are not always open, so if the link doesn’t work please check back again later.

Can I use my gamepad?
– If your OS recognizes it, and you’ve got drivers… yes! Please note, at this time only the downloadable version of the game (to your right) supports gamepads due to shortfalls and discrepancies in support between the browsers.

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Where’s the best place to find matches?
– Our partners over at Anther’s Ladder run an awesome chat with matchmaking built right in! Check it out here.

Can you add [insert character here]?
– Unfortunately with a game of this scale, we need to plan things out ahead of time so that we can finish the game at some point. At this time we cannot accept content suggestions for this reason. Sorry!

How can I support your development?
– We are not accepting any monetary compensation on behalf of Super Smash Flash 2. The best way to support us is to keep playing. It’ll make us happy. Hopefully it’ll make you happy too.

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WHERE IS THE FULL VERSION?!
– Super Smash Flash 2’s Beta release is our final full-featured update to our public release before the full game. We’re hard at work and well on our way, and we allow you to experience our progress along the way – that is the point of Super Smash Flash 2’s demos.

Are there combos in Super Smash Flash 2?
– Absolutely. Super Smash Flash 2 has low landing lag, high hitstun, and high gravity, leading to an exhilarating combo game with lots of mixups that will still feel right at home to those coming from any of the official Smash games – even ones where combos don’t exist. This is one of our major project goals.

Which Smash game is SSF2 based off of?
– Ah, I see you noticed that SSF1 was based off of Melee, huh. Well, think of SSF2 as a Frankenstein. We’re smashing together a “Greatest Hits” type deal with our engine, feel, and aesthetics, but we’re also taking our own creative liberties as well. There’s no definite answer to this question!

Well, in terms of engine?
– SSF2’s engine is Frankenstein’d too. At first glance, it’s very reminiscent of Smash 4, actually; some of the more obvious engine aspects will make that clear right away (with the low landing lag, high-ish hitstun, high gravity, etc.) But it goes deeper than that, and this will become more apparent as the game matures and we begin activating our other engine aspects.

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Do characters have complete movesets?
– Absolutely. Some characters have placeholder animations at the moment, but they will all be remedied before the full release.

Does this work on Mac/Linux?
– SSF2 runs better on Mac than on most Windows computers, actually! As far as Linux, you can always play our game using Chrome until we get an executable finished up.

Is online mode planned?
– It’s in!! 🙂

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What about L-Cancelling or (insert some complicated Smash Bros-related acronym here)?
– Probably not included. As far as L-cancelling though, SSF2 has globally reduced landlag (some call this ALR – Aerial Lag Reduction), and instead of being move-specific, it’s mostly character specific with a few exceptions, ranging from 3 to 12 frames (at 30 FPS). If we gave you L-cancelling, you probably wouldn’t need to use it often.